The different viewing modes may include a model of a user controlled object which mimics the movement of the user controlled object to provide the user with information regarding the positioning or orientation of the user controlled object with respect to the user’s current view. In the different viewing modes, a potential damage indicator may be provided on a targeted object to indicate potential damage to the targeted object based on a current weapon selection. The user, in some embodiments, may be able to select which type of touch control is used in the user interface. In some arrangements, the touch control may include a touch zone arrangement that can be changed based on a condition of the virtual world or a player interaction with a user interface. Additionally, in some embodiments, the user control may include one or more controls for removing one or more statuses that may be received by the vehicle. In one or more embodiments, a computing device may provide a user interface that includes a controlled vehicle and a target vehicle. Subsequently, the computing device may receive a request to enter a sniper mode. In response to receiving the request to enter the sniper mode, the computing device may determine a zoom amount based on a size of the target vehicle and a distance from the controlled vehicle to the target vehicle. The computing device then may update the user interface based on the zoom amount to enter the sniper mode. A video game such as a vehicle-based combat game may have vehicles such as airplanes operating in a simulated three dimensional space.
MM patent updated/renewed in 2017, but they dont use
In an intellectual property trial , the legal representative of Wargaming. For example, Wargaming. But that raised the question: what is in that patent? Well…heh, it did. It revealed a mechanism of arranging players into battles , the so called Match Maker MM , putting the players in harder situations higher tier battles for the same tank if they win and in easier situations lower tier battles if they lose. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment.
On the WG matchmaking patent and “rigged” MM It’s simply an option, that shows Wargaming was thinking about this. Personally, I can’t.
Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. World of Tanks Blitz Store Page. An in depth explaination of why World of Tanks as a franchise is becoming a traditional pay to win game and how the developers are manipulating their players to commit to using premium services to get an advantage in the matchmaker.
A similar investigation and exposing has been made on several titles utilizing a similar microtransaction model. Most long-term players can’t deny the obvious drastic change in matchmaking when queueing with a newly purchased premium vehicle that was on a major holiday sale. For example, the Chrysler K GF where many reviewers got censored by Wargaming for exposing the truth about their corrupt system.
WG Matchmaker patent – US8425330 B1
Hello everyone, this post is about the patent link , that has been posted around the forums many times and various people claiming it’s a proof that MM is rigged. Second: I believe that this patent while it describes a possibility of how MM could look – the point of this is to make the patent as broad as possible, encompassing every possibility – this is a common practice in intelectual property law is by no means any proof that MM is rigged against good players.
It’s simply an option, that shows Wargaming was thinking about this. Personally, I can’t judge, simply because I am not a good enough player to be affected by any such “rigs”, but I doubt there is any such rigged MM implemented. Chi-Ri – Imperial Japan’s most advanced tank.
For example, is the owner of **United States Patent No. April 23, , and entitled “Dynamic Battle Session Matchmaking in.
Jump to content. Same patent, grant updated. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games.
Another possible algorithm is to increase the battle level by one within the permissible range for a vehicle each time a player wins a battle with that vehicle, and decrease the battle level by one within the permissible range each time a player loses a battle with that vehicle. If the battle level is already at the upper end of the range and the player wins the battle, the battle level may remain constant.
US20140087882A1 – Game processing server apparatus and recording medium – Google Patents
Jump to content. In the Questions To Developers, I asked :. Perrigrino, on 01 November – PM, said:.
Info: Patent citations (16); Cited by (6); Legal events; Similar documents; Priority , LLC Dynamic battle session matchmaking in a.
Slashdot is powered by your submissions , so send in your scoop. Nice lie you are spreading there. Completely and utterly debunked, of course. You are an evil person, because some will believe you and some of those will lose their children to infectious disease because of it. Amount of evidence you have that the MMR caused the autism: none. There is as much reason to believe it was the orange juice he had for breakfast.
You need sufficient development in AI so as to be able to create computer controlled players that act like real players, otherwise matchmaking time blows out.
For those complaining about MM, RNG, etc…
Hat tip to Z , as is often the case. Any patent attorneys out there? I am not going to overanalyze this patent — they pay people to do that.
› WorldofTanks › comments › world_of_tanks_m.
By yacskn , March 9, in General Game Discussion. So I’ve been skimming through Wargaming’s patents that deal with the functioning of the MM as you do. We’ve had a conversation with a clanmate a few weeks back regarding how winrates factor into the matchmaking one sees in the game. I’d seen the patents regarding this before so I wanted to refresh my memory, but this time I’ve seen a couple other interesting factors as well.
So I wanted to share them with you. Thus, when a player has been repeatedly put into too many difficult battles, the balancing is done in favor of easier battle sessions, thereby encouraging the player by providing an easier game environment. Similarly, when the player has been repeatedly put into too many easy battles, the balancing is done in favor of harder battle sessions, thereby keeping the player challenged instead of letting the player become bored with easy games.
Another possible algorithm is to increase the battle level by one within the permissible range for a vehicle each time a player wins a battle with that vehicle, and decrease the battle level by one within the permissible range each time a player loses a battle with that vehicle. If the battle level is already at the upper end of the range and the player wins the battle, the battle level may remain constant. Similarly, if the battle level is already at the lower end of the range and the player loses the battle, the battle level may remain constant.
There have been mentions in the past that WG doesn’t actually use this algorithm in their games; this doesn’t strike me as plausible: A. Because it doesn’t make sense not to use it. There are some gambling-psychology-mind tricks that others can tell you more about. Because WG actually provides a justification for their reasoning at the start of the patent application:.
Drop to upload
Justia Patents Patents Assigned to Wargaming. Water surface rendering in virtual environment. Patent number: Abstract: Aspects described herein may provide improved display of a fluid surface in a virtual environment. Adjusted pixel colors for pixels in the display may be computer based on surface shadow components and volumetric shadow components.
One aspect of the invention provides a matchmaking system that matches players Info: Patent citations (38); Cited by (); Legal events; Similar documents USB1 , LLC Dynamic battle.
As announced earlier, WG did finish the movie about the inner workings of the matchmaker. Here it is:. However, if you expect some breaking new info, you will be disappointed. Still, in case you never bothered to read the basics or the advanced stuff on wiki, I suggest you have a look at it :. What else do you need to know, really? The only thing that surprised me a bit was the templates thing — thought they created teams on the spot. Very good vid, glad they made it, finally to bust some myths about MM.
Matchmaking by Win Rate ?
The only thing the people at Wargaming care about it taking as much of your money as possible. Game balance? Quality content?
Hat tip to Z, as is often the case. Any patent attorneys out there? A patent applied for by Wargaming shows them patenting the idea of a.
Jump to content. Its hard to switch off.. I have friends and family that are hopelessly hooked. No, you just are using a link which the forum software can’t use, if you remove all the crap after the ‘? I guess we could post links to the patents that Apple uses to make sure we spend maximum money on their products and are addicted to it. Or the diagrams of the spray system hidden in all airliners to spread chemical streaks across the sky.
Ross A. Dannenberg
So, reading that patent link, it seems that this win rate based MM thing is just taken out of context. It is just one of various possible ways of doing the matchmaking and described as such. Wait, im confused. The so called good players are always complaining about poor game quality
Wargaming has filed 65 patents, most recently ‘User control of objects and status dynamic battle session matchmaking, Mar 13, , Apr 04, , Patent.
Aspects of the disclosure relate to computer systems, computer software, and video games. Video games are increasingly popular. Online multiplayer video games have become particularly popular due, at least in part, to the ability of players to compete with multiple other human players. Popular genres of multiplayer games include the first-person-shooter FPS and the third-person shooter genres. In FPS games, the player’s on-screen view simulates the view of the character or vehicle controlled by the player; that is, the first-person view.
The object of many FPS games is to accomplish a goal within a game. Common goals include killing other game characters that represent other players, capturing flags that represent opponents’ territory, assaulting another team’s base, and the like. Third person shooter games often have similar goals but differ in the perspective of the player. In third person shooters, the player views the game world from above or behind the character or vehicle controlled by the player. Because online multiplayer games have become increasingly common, there is substantial competition between the offered games regarding obtaining and retaining consumers.